![]() The odd, not-entirely-human look of the characters has become a dedicated part of the franchise, and GoW4 remains true to that aesthetic. Now, the Gears of War franchise is five majors titles in, with novel, comic, and board game adaptations. Every male character seems have a jaw like a brick, or Robert Z’Dar, and the armor looks built of heavy metals. One of the perennial remarks about the Gears of War franchise has always been the game's character design. Against a backdrop of superfluous gore and chainsaw-guns, the Lancer, Gears of War 4 has established itself as one of the meatiest, most visceral shooters on the market. Then there's the trademark thickness of the characters even normal humans stand out against other games. With a controller, the dual thumbsticks of an Xbox controller suit maneuvering through cover and “locking” to walls. There are good reasons for the success of the franchise. We’re here to give it a pass on the keyboard and mouse. Gears of War, it seems, has become something of a gold standard of third-person shooters for play with dual-shock controllers. Third-person shooters in general have never had as big of a following on PCs as they have on console. ![]() The Gears of War franchise may be 10 years old, but this fourth title is only the second to make its way to PC.
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